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Patch Notes 2.12

UltraTech Timestamp:

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2.12 rolled out on December 3rd. Check out the patch notes! The latest update to Killer Instinct Season 2 will start rolling out on December 3rd after 4pm PST/7pm EST and be an automatic update around  8pm PST/11pm EST.


New Features and Improvements

  • *Shadow Jago is a real boy now! (Click here for the Shadow Jago Launch Trailer)
  • *Game HUD has been updated to display Reversals, a new Lockout Timer, and Combo Breaker/Lockout Strengths
  • *Shadow Lab – Added ability to use Shadow Jago
  • *Renamed Easy difficulty to Beginner
  • *League Backend Improvements

Bug Fixes

  • *Fixed an issue preventing the “Rivaled” achievement from firing off properly for some players. Those affected despite having the complete Season 2 Mural will be awarded with the achievement by looking at the completed Mural again.
  • *Fixed an issue where Hisako’s Shadow would attempt specific combos on whiff while in Instinct
  • *Fixed a crash that would occur when resuming console from a suspend state while offline
  • *Fixed an issue in Spinal’s Command List where his Instinct Mode description was inaccurate
  • *Fixed an issue that caused the Reconnect Controller pop up to stay on screen when a controller is disconnected in Character Select
  • *Fixed an issue in Practice Mode where the AI would fail to break Shadow Linkers properly

Jago:

  • *Fixed a bug that let Jago Counter Breaker during the startup of opener->ender Shadow Tigers Fury after a jump in or projectile.

Sabrewulf:

  • *Fixed a bug that let Sabrewulf Counter Breaker during the startup of opener->ender Shadow Eclipse.

Glacius:

  • *Fixed an issue preventing his grounded normals from auto correcting on startup, making punishing moves that hit in the front and then land behind artificially difficult.

Thunder:

  • *Fixed a bug that allowed Thunder to tech throws during the recovery of a whiffed Call of Earth.
  • *Fixed a bug that let Thunder Counter Breaker during the startup of opener->ender Shadow Sammamish after a jump in.

Sadira:

  • *Fixed a bug that let Sadira Counter Breaker during the startup of opener->ender Shadow Recluse after a jump in or projectile.
  • *Fixed an issue that could cause Sadira to become mirrored if she performed a Blade Demon to hit someone from directly underneath.            

Spinal:

  • *Fixed a bug that let Spinal Counter Breaker during the startup of opener->ender Shadow Skelleport after a jump in or projectile.
  • *Fixed a bug that let Spinal generate skulls on whiff from Crouching HP so long as a Crouching HP had just hit an airborne opponent.

Fulgore:

  • *Decreased the knockback of hits 1 to 4 on Shadow Energy Bolt so that Riptor and Wulf wouldn’t fall out of it when his standing midscreen.
  • *Fixed a bug that let Fulgore Counter Breaker during the startup of opener->ender Shadow Cyber Uppercut after a jump in or projectile.

TJ Combo:

  • *Fixed a bug that let TJ Combo Counter Breaker during the startup of opener->ender Shadow Vortex after a jump in.
  • *Fixed a bug that allowed some of Powerline’s followups to autocorrect if they changed sides with the opponent.
  • *Fixed a bug that could cause a Lv2 Knee Ender to whiff from longer distances.

Maya:

  • *Fixed a bug that let Maya Counter Breaker during the startup of opener->ender Shadow Leap Kick after a jump in or projectile.

Kan Ra:

  • *Fixed an issue preventing the final two hits of Heavy Whirl Linker from being breakable.

Riptor:

  • *Fixed a bug preventing Spinal from absorbing Riptor’s fireballs.
  • *Fixed a bug preventing Riptor from using Primal Linkers after Manuals.
  • *Fixed a bug that could prevent movement or the correct followups from coming out after Shoulder Charge moves if a flame carpet was also hitting or being blocked at that time.

Aganos:

  • *Fixed a bug where gravity could misbehave after Aganos counter broke during the wall versions of his Ruin specials.
  • *Fixed a bug where Aganos could lose armor while in blockstun to certain unblockable attacks.

 Hisako:

  • *Fixed a bug that let Sadira Counter Breaker during the startup of opener->ender Shadow Influence after a jump in.
  • *Fixed a bug that allowed the version of High Vengeance that you cancel into to also catch lows.

 Cinder:

  • *Fixed a bug that allowed Cinder to use linkers after Shadow Fission Linker and Shadow Inferno Linker.

Aria:

  • *Fixed a bug that let Aria Counter Breaker during the startup of opener->ender Shadow Allegro and Shadow Crescendo.

No changes for Orchid or Omen


Discuss the 2.12 Changes in the forums here: http://forums.www.ultra-combo.com/t/patch-notes-2-12/3053