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Sadira

Fulgore

Biography

HIGHLY CONFIDENTIAL

Field Manual-L (FM-L) Part 17b—Special Case Scenario (39a) for Fulgore Mark 03, unit Serial Number: S4.Q4NT.YX-003

Retrieval of the cyborg brain from a partially destroyed unit bearing this unique serial # for transportation to Ultratech Headquarters for repurposing [see Appendix E.7-9b: Repurposing].

DANGER!!! The retrieval of this Fulgore unit’s brain core must be approached with EXTREME CAUTION. Multiple self-destruct and defensive mechanisms have been implemented to keep this brain core from falling into the possession of enemy corporations and/or rogue states. Unit S4.Q4NT.YX-003 is a unique model and is highly adaptable. DO NOT attempt to place its brain core in another unit that is not equipped with Ryatmag™ slot-lock as S4.Q4NT.YX-003 has been known to exhibit rebellious behavior.

Failure to follow directives contained in the FM-L documentation can lead to dismemberment, internal organ failure, chronic illness, brain damage, and death. Failure to keep FM-L information confidential will lead to heavy fines, confiscation of personal property, termination, and imprisonment in an Ultratech private prison complex.

Step 1

Make certain that the damaged Fulgore unit is completely inactive. Suggested tactic: Approach the unit slowly wearing full regulation Class 20 body armor with Ultrafine© deflection shield in “Max” position [see Part 102b-k: tactics for approaching apparently deactivated units of all types].

WARNING! If this Fulgore unit’s Targeting Light suddenly activates at a range of 2.5 meters the technician has two options:

Evacuate area at full speed (Note: this action is problematic if technician is wearing regulation body armor.)

Depress EMP burst immediately (Note: this will fully incapacitate the unit’s electrical functions but may trigger the unit’s lithium battery powered Reflector, i.e. energy shield. Reflector will remain active for up to 18 hours. Prolonged exposure to the shield’s low frequency emission may cause one or all of the following: internal bleeding, psychotic hallucinations, depression and damage to the spleen.)

If unit’s Targeting Light does not activate during approach, then proceed to Step 2.

Step 2

Locate cyborg’s back head plate recessed access panel #2 (matte black finish with hexagonal incised marking) and verify serial number S4.Q4NT.YX-003.

Using the proprietary barrel nut wrench [#7] with extension [#5], turn clockwise on all nuts marked with the UT symbol.

Wire Cutting:

Use wire cutters to cut all red wires inside access box.

Cut the thicker yellow wire first, then proceed to cut the black wire, leaving the second fatter yellow wire attached.

If the blue “burnout” wire has not been melted, and it is still connected to the port marked “C-L9,” leave it UNCUT. If this wire is jiggled the S4.Q4NT.YX-003 unit will self-destruct immediately [see Appendix Xx1.7 for Close Proximity Explosion Survival Statistics and Standard Practices].

Suggestion: Do not speak, hum, or breathe loudly during the cutting of wires: this Fulgore unit’s vibration detector is set to maximum and may initiate unexpected “Defensive Rollout Maneuver” [classified] of all remaining cyborg parts.

WARNING! Beware of random Plasma Storm burst from unit’s claws. If plasma burns through Class 20 body armor, then:

Call for immediately evac and

Depress “Cooling Gel” feature on wrist control pad (Note: if wrist control pad is compromised initiate manual cooling gel application protocol.)

Step 4

Place neodymium magnet (Ryatmag™) unlocking key in unmarked heptagram-shaped slot (see Appendix Y: Visual Dictionary of Unusual Slot Shapes) to unlock brain.

Step 5

Depress Ryatmag™ key with force exceeding 20kp (44lb) until neodymium magnet is flush with slot edge. WARNING! If Ryatmag™ was not placed precisely with star’s line-up marks on slot’s edge in Step 4, the Fulgore unit will let forth a single burst of its Devastation Beam [see Appendix Z4,8.73: Field Tech Beneficiaries and Funeral Arrangements Supplementary Tables, Full Time Employees (FTE) Only].

Step 6

Once the Ryatmag™ has been secured inside the slot the Fulgore unit’s brain is ready to be placed in its Ultrafoam™ carrying case for transportation.

Case will automatically lock with quantum-encryption code. Do not attempt to open case as self-destruction will occur. Proceed immediately to Pinnacle and deliver directly to Repurposing Lab (Sub-level 21x). [See: Access to undisclosed levels of Ultratech.]

Suggestion: Do not pick up small children for two weeks after handling brain core [see “Radiation Exposure handbook”].

Step 8

Don’t forget to fill out your FM-L Completed Task Report (CTR) and rate the efficacy of this manual’s section!

ADDENDUM:

Testing on unit S4.Q4NT.YX-003 has revealed that its eye beams were misaligned and not traveling all the way to the intended target. Laser reticles can be re-aligned in the field using the simple procedures outlined in section FM-L part 1004b—2039b pp 347-867 and FM-L Appendix 2 (2nd revised edition).

Fulgore

Moves List

Special Moves
Shadow Attacks
Combo Openers
Combo Linkers
Finishers
Blade Dash
 

Dash forward with energy blades extended. Any kick button can be held to increase travel speed and increase hit or block stun.

Eye Laser
 

Light Punch fires up close and hits low. Medium Punch fires 2 lasers and hits low. Heavy Punch fires a horizontal fullscreen laser that Staggers on hit. Reduces reactor speed.

Energy Bolt
 

Fulgore fires a bolt of energy. Tap Light, Medium or Heavy Punch to fire up to 2 additional bolts, at the cost of one pip each. Reduces reactor speed.

Plasma Slice
 

Rising uppercut that launches Fulgore into the air. This move is invulnerable for the first few frames of the attack.

Plasmaport
 

Teleport to the left with Light Kick, middle with Medium Kick or to the right with a Heavy Kick. Invulnerable when fully invisible. Reduces reactor speed.

Shadow Blade Dash
 

A fierce blade dash that strikes 5 times. This move is projectile and throw invulnerable until recovery.

Shadow Eye Laser
 

Five Eye Laser blasts that strike the ground from close to far from Fulgore. This move has strong pushback and hits low.

Shadow Laser Barrage
 

An air barrage of 5 Eye Laser blasts that strike the ground. Causes a Hard Knockdown.

Shadow Energy Bolt
 

Fulgore fires a large bolt of energy that hits 5 times.

Shadow Plasma Slice
 

Fulgore launches into the air, blades first, hitting up to 5 times. This move is invulnerable during the first few frames of the attack.

Shadow Plasmaport
 

Fulgore teleports behind an opponent and performs a bladed punch that hits 5 times. Invulnerable when fully invisible.

Devastation Beam
 

Fulgore uses up his entire reactor reserve to unleash a devastating beam of power. Deals potential damage on hit and on block. Must have full reactor to activate.

Blade Dash
 

Dash forward with energy blades extended. Any kick button can be held to increase travel speed and increase hit or block stun.

Eye Laser
 

Light Punch fires up close and hits low. Medium Punch fires 2 lasers and hits low. Heavy Punch fires a horizontal fullscreen laser that Staggers on hit. Reduces reactor speed.

Shadow Blade Dash
 

A fierce blade dash that strikes 5 times. This move is projectile and throw invulnerable until recovery.

Shadow Plasmaport
 

Fulgore teleports behind an opponent and performs a bladed punch that hits 5 times. Invulnerable when fully invisible.

Shadow Energy Bolt
 

Fulgore fires a large bolt of energy that hits 5 times.

Blade Dash
 

Dash forward with energy blades extended.

Eye Laser
 

A laser that blazes from Fulgore's eyes.

Shadow Blade Dash
 

A fierce blade dash that strikes 5 times.

Shadow Eye Laser
 

Five Eye Laser blasts that strike the ground in front of Fulgore.

Shadow Plasmaport
 

Fulgore teleports behind an opponent and performs a bladed punch that hits 5 times.

Ultra
 

A brutal series of attacks, ending with a launcher.

Stage Ultra
 

Only available on certain stages. Requires specific positioning in the arena.

Media

All Media
Wallpapers
Video
Screenshots

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